Friday, August 31, 2018

Final Day for Murder at Devil Pines

The second and last Kickstarter post I will make about this topic.

Its in the final hours for "Murder at Devil Pines" , a board game I designed which I've written about a few times on this blog. The cliff notes:

1.) Its a paranormal investigation game set in 1992. You may have to fight Mothman.
2.) You can set up and play a game in about 30 minutes the first time, about 20 after that.
3.) It still has advancement and equipment. Everyone likes getting loot.
4.) Its co-operative, but it has a potential traitor mechanic. About 50% of games feature a traitor, which is only uncovered through game play (including to the potential traitor). This prevents one player from potentially running the group as puppets, but since the game is so quick it doesn't ruin the night if someone IS a traitor (in games that take an hour to set up and 12 to play this can be a problem).
5.) We offer an option to give files needed for virtual tabletops.

We are at 85% funding and would love to hit that target.


If this sounds like your cup of tea, consider backing it HERE

Wednesday, August 8, 2018

Murder at Devil Pines - an early 90's paranormal investigation boardgame

So we recently launched "Murder at Devil Pines",  the theoretically co-operative boardgame I've posted about a few times on here.  It features the artwork of the talented Alex Mayo.

You can back it HERE

We ran this pretty heavily at GenCon for a few dozen people,  plus I ran it a few times at bars and hotel lobbies.  It is a great pickup game for those situations.  Explaining the rules, setting it up, and playing the first game takes about half an hour to forty minutes. Future games are about twenty minutes.

Its unique quirk is that has a potential traitor mechanic where only about half the games have a traitor (and about a quarter have two, an eighth three etc),  so in theory you should all work together.  But you don't know who is a traitor (including you!) until you start unraveling the mystery.  So there is a real benefit in keeping things secret so that other people won't be tipped off that they are a traitor themselves.  In short, you can run into a "but do they know that I know that they know that I know..." loop.  Its a great social game and its quick enough to set up and play that losing because of a traitor doesn't spoil the evening since you can just play another round.  It also means that one person with a stronger personality can't dominate the table like in other co-operative games.

If you like co-op board games or casual games I think you'll like this one.