Wednesday, August 9, 2017

The Riders of A Thousand Names

One of the expeditions in the land of Xan Than Du managed to track down the riders of a thousand names to their secret fortress.  The riders of the divine storm, the winds of destruction, protectors of the path,  horsemen of the emperor's will.  They have thousands of names for themselves and go into great lengths to know and boast of as many as possible. They follow no official chain of command to the Emperor of Xan Than Du and often act as bandits against even his forces,  but they see themselves as staunch defenders of the Xan Than Du culture and the religion of the Southern Path especially.  They are honour obsessed seek reknown and fame. To this end they raid the great northern desert, but are especially hostile to French forces.


Combat Equipment

Leather Poncho












2 silver
Light, Partial Armour,  (Ornamental is optional)

Turban











40 silver
Leather Cap,  Ornamental


Twin Katanas







100 silver (always sold as a pair), ?d2 weeks
Medium, Slashing, Hand and a Half, Defensive

Bola










2 silver
Throwing, Exotic, Entangling, Blunt

Repeating Crossbow









5 silver
Medium, piercing, repeating, ineffective



Exploratory Gear

Dowsing Rod












10 silver

Medallion of the Southern Path












45 silver

Sacred Oils












10 silver



Supplies

Skin of Pomegranate Wine












6 copper, 1 dot

Tiger Meat










20 silver, ?d8 weeks
1 dot


Herbal Salve













3 silver

Cheap Horse Feed












1 copper for 1 day (for a horse)
2 dots


Sorghum Bread










8 copper for 3 days
2 dots



Animals

Stallion









150 silver

Falcon









200 silver, ?d4 weeks

Friday, August 4, 2017

Villages of the Jungle Cannibals

One of the British expeditions in the land of Xan Than Du decided to try to traverse the inner jungle by river with one of their fishing boats portaged to the new French settlement.   They soon became involved in a feud between the two diminutive tribes who guard the jungle,   the Tcho Loompa who celebrate the hedonistic sweetness of life through cannibalism and the Tcho Oompa who give sombre respect the bitter taste of death through cannibalism.   Despite being nearly boiled alive in a re-purposed Cathedral bell that seem to have been left behind by an Andorran conquistador their fearless professor was able to learn their tongue and negotiate safe passage in their lands.

Below are the goods one can buy from both the Tcho Oompa and Tcho Loompa.  If an expedition only has safe access to one tribe, goods from the other tribe are five times as much as they are only available as war looting.


Combat Equipment

Blowgun








2 silver
Medium (for size half),  Long Range, Minor, Ineffective, Ranged

Darts












3 cp each,  1sp for quiver

Copper Javelin







20 silver
Medium (for size half),  reach, throwing, piercing



Exploratory Gear

Twine









5cp for 50ft
1 dot

Hammock












1 silver
1 dot

Magic Charm









50 silver, ?d4 weeks
1 dot

Supplies

Bushmeat










1 cp a day
1 dot


Assorted Nuts









1 sp for 2 days  (Tcho Oompa)
1 dot


Fresh Fruit










1cp for 1 day (Tcho Loompa)
2 dots


Cocoa Beans










10 sp (Tcho Oompa)


Fruit Syrup












5 sp (Tcho Loompa)



Sacrificial Meat










5 sp for 1 day  (?d4 weeks)
1 dot


Animals

Tiny Frog











30sp  (?d6 weeks)


Saturday, June 10, 2017

Markets of the Ethonggobees

The Ethonnggobee Matriarchy is keeping an isolationist policy and is wary of those involved in external struggles.  Prices are based on the worst standing between locals and the colonial forces. Goods originating from a market you do not have access two are double the price.  If a market is destroyed, its goods will persist for ?d6 weeks.

Combat Equipment


Pike
5 silver
Large, piercing, pole weapon.
From: Devil's Mountain


Throwing Blade

10 Silver
Small, slashing, exotic, throwing, versatile
From: Devil's Mountain


Silver Tumi

100 silver
availability: ?d4
Small, slashing, exotic
From: The Citadel of the Empress and Devil's Mountain

Crossbow


5 silver
Medium, missile, piercing, armour piercing
From: The Citadel of the Empress

Guard helm


15 silver
Helmet
From: The Citadel of the Empress

Elite Mask
120 silver
?d4 weeks
Turns a guard helm into a full helm with Ornamental tag.
From: The Citadel of the Empress

Leather Plated Shield

3 silver
Medium Shield.
From: The Outer Village

Royal Mail

150 silver
?d4 weeks
Mail armour.
From: The Citadel of the Empress

Long Bow


30 silver (arrows for 1 silver each)
Large, Piercing, Missile weapon.
From: The Outer Village

War Blade


8 silver
Medium, slashing, exotic
From: The Citadel of the Empress


Cotton Armour












3 silver
Partial Bulky Light Armour
From: The Outer Village


Supplies

Basket of Peanuts












30 copper
4 dots for 12 days
From: The Outer Village

Pemmican Brick















10 silver
1 dots for 4 days
From: The Outer Village

Coffee Pouch














5 copper
1 dots for 10 days (no food value)
From: The Citadel of the Empress

Monday, May 22, 2017

Veins of the Earth

So Patrick Stuart (who wrote Deep Carbon Observatory) and Scrap Princess (Who did art for the Gem Prison of Zardax) have joined forces once again and produced a LotFP book.



Its a good book, its the big black book that will be a major LotFP flagship for awhile.  As big fans of both of them, it took some effort not to promote their work immediately and join the din (Its a good book from a company with high production values so go for it though),  but I wanted to wait 6 weeks or so for the initial rush to die down and target a different group than those who love Scrap and Patrick's unique styles of art and writing (they collaborate frequently),  to reach out to those who don't run games in their style.

You should really read their work BECAUSE it goes against the grain of your game.

A little background of my own involvement with those two.

I used to game with Scrap pretty frequently in the early days of ConstantCon,  we were both mainly in Reynaldo Madrinan's game.  This was great because Reynaldo didn't run a setting like any Scrap or I would create,  it added a real sense of wonder towards figuring it out and interacting with it.  He's also coming out with an RPG  called Break!! soon, I should also encourage you to look into that. In one post-game conversation Scrap and I mused about how opposite our aesthetics were.  A magic sword she placed in a game might be living crystal that is obviously magic.  I would put a wicker bassinet that had obviously magical effects.  A different style.  This means that I rarely end up writing something which her art would suit (and why I like the Gem Prison so much, it was a good excuse for me to collaborate with Scrap).

Later I was reading Patrick's blog and loved his description of the Cave Giant. His blog was not full of things I would naturally add to my own games. He hadn't put out any adventures, and I thought that was a shame, because I knew he would write an adventure that would never naturally fit into my campaigns and that is a great thing.  So I put my meager money where my mouth was and commissioned him and scrap to write an adventure and put art to it, my main request being that it include the cave giant he had written up.  Note this wasn't me paying him to write one for me, it was still going to be their adventure, I just wanted to see him write one and scrap add art to it.  I also helped get Alex to provide some basic layout for it as my wallet allowed, but I was otherwise hands off.  I didn't want Patrick to write an adventure that I would want, I wanted him to write an adventure the way he wanted knowing it wouldn't fit in my campaigns.

Then I forced it into a game I ran.

It didn't fit, I had to spend like 3 hours trying to find internally consistent ways to link his work into my own world, creating new content out of thin air to make the the two great tastes of BBQ Pulled Pork and Caramel Sundae go together. It is a great mental exercise to get the creative juices flowing. That in and of itself is valuable,  but that isn't the end goal. I could use a random generator to get the same effect as that if a little less detailed.

Where it really pays off is with the players.  If you GM with people for awhile they get to expect your natural inclinations for how adventures are structured.  How likely are statues to come alive, how likely are those skeletons on the walls to be undead, how are traps and puzzles likely to work.  When you can smoothly bridge into another GM's adventure that follows a radically different style it helps add back in a sense of wonder.  This is unfamiliar territory, this is something the players don't expect and it ratchets up tension and stress.

This works especially well for transition areas.  If you GM mostly land based games find some other writer with very different styles and use their methods of ocean travel.  When a party of landlubbers foray into an ocean adventure it will put that unease of "you are not from here" into the players hearts. It will seem unfamiliar on an instinctual level.

This is what makes Veins of the Earth so useful.  It makes the players aware that they are going somewhere alien, unfamiliar, and uncomfortable when they go deep, deep, under the earth. Keep using TSR rules and ideas when they are on or near the surface,  but if they ever venture deep below the surface, make sure they know that standard rules don't apply.

Get Veins of the Earth here

Monday, May 1, 2017

The Slums of New Tortuga - The land of Xan Than Du

Ships Available:

Gunboat:
Cost: 2000 silver.
Availability:  Constant
Seaworthiness: 2
Capacity: 500 dots


Sloop:
Cost: 15000 silver.
Availability:  ?d4 weeks
Seaworthiness: 4
Capacity: 2000 dots



Galleon:
Cost: 50000 silver.
Availability:  1
Seaworthiness: 6
Capacity: 20000 dots


Combat Equipment

Cutlass
10 silver  
medium, slashing, defensive

Ducksfoot Pistol

40 silver
Small, devastating, armour piercing, complicated, loud, burst

Blunderbuss
50 silver  
medium, armour piercing, complicated, loud, burst

Grenade

10 silver.  Used as a power level 3 "blast" spell when thrown and lit. Goes off in ?d2 rounds.


Swivel Gun

750 silver.


Demiculverin


2500 silver.  ?d4 weeks.

Sword of "Genies"

Limit 1.  1500 silver. Rumoured to be haunted.



Matchlocks and Pistols may also be purchased for the same prices as in Guam-Yaiv (though using Pirate Standing)

Supplies

Barrel o' Grog

4 dots. 4 silver. 12 days worth.


Bottle of Rum

10 silver. 1 dot.  Can be used by any character while at sea (regardless of origin).

Fresh fish

2 copper a day, 1 dot.

Box of Hard Tack

1 silver for 3 days. 1 dot.

Animals

Sassy Parrot

100 silver

"Trained" Monkey

50 silver

Tortoise

20 silver.