Wednesday, November 26, 2014

Wendigo

Now that my home group has left the area in which they are liable to encounter a wendigo,  I figured I would post the monster here in case anyone is looking to use it for their own NGR game.

So the first thing to note is what I consider a wendigo.  In my case it is an air elemental that borders on being a wind demon.  It certainly practices black magic.

In its physical form it is a mass of blowing snow around a ragged corpse,  but its real power is the control over the winter winds.   It can hear anything that is spoken into the wind for several miles around its location, as well as anything around its "children"  (more on that later).   It also has the ability to inspire madness into those who hear the whistling of the wind between trees or through drafts in lonely cabins.   Anyone who is staring into the wilderness during such a wind suffers a social conflict appeal every few hours (for game purposes, once during each watch as that is the most likely time it will happen).   Staring into a fire renders one immune to the effect unless they are physically in the path of the wind (ie outside) in which case they are merely granted a re-roll on their resistance.    This appeal will fill the targets head with thoughts of despair and panic over the unending snow,  leading to flesh eating madness and possession by the Wendigo.  It will drive its puppet to kill and consume its fellows to transform them into husks.

Wendigo reside in regions that have certain characteristics of natural magic  .   In these regions,  eating a meal containing the flesh of your own kind has a chance of turning you into a cannibal husk under the control of the first wendigo to call upon you (automatically succeeding in any appeal).  If this occurs because you are already under the sway of wendigo, all the better.  This is how a wendigo "breeds".      Each time a husk eats human flesh it takes a d6 points of mutation as its body and soul loses heat and begins to freeze from the inside out. A husk can gain nourishment from nothing other than human flesh (or whatever species it is I guess)   When the mutation takes over the ice inside the husk takes over and a new wendigo is "born",  acting as an extension of the original wendigo's sensory powers.   If the husk is somehow not under the control of a wendigo at this point,  it simply dies.

In proper 80's movie format,  killing a wendigo will also kill all of its children, and free any husks from their control.  The now freed husk will convert all of its mutation points to both damage and poison (1 point of mutation becomes 1 point of poison and 1 point of damage) and so will probably still die.

Wendigo also have several forms of innate magic that an enterprising wizard could pry out of their corpses,  but that could still come up in my game so I'll leave that part a secret.

Friday, October 31, 2014

Halloween Creature Feature: Children of the Light

They are peaceful and innocent.  They are creatures from the plane of positive energy,  beings who replenish the life energy of those who hear their laughter.  

They aren't on the elemental plane of light any longer,  they were stolen by greedy wizards who feared the approach of death almost as much as the cold, eternal apathy of lichdom.   When the cabal of wizards were overthrown by the kings of men, they retreated into the goblin infested ruins of the dwarven golden age.  Despite their powers they succumbed the ravening hordes of goblins, and the children were trapped in the bowels of the earth.

Occasionally an adventurous sort will find one of these lost souls.  Pudgy cherubic figures who waddle lost and confused in the twisting corridors of the undercity.  They have radiant yellow skin and are ecstatic at the thought of being rescued.  Those in the immediate vicinity of the children age in reverse and heal ten times as fast.  Healing spells have double the normal effectiveness.  These powers are fueled by absorbing light and heat.  All light sources are expended at quadruple the normal rate (both magical and mundane),  only the sun has the power to quench them without drain.  The children will hover as near to a light source as possible.

Despite the decades underground, the children have been unable to escape to the surface.  When there is no light, they are thought to transform into unthinking flesh rending beasts.  No one has ever seen what they appear as in this form, the sound is that of a great writhing mass of worms,  but others say the tracks appear as a great clawed beast.   Perhaps each child is different.

The legend of the Grue is often thought to refer to the same creature by the monks of the celestial temples.  It is also said that to kill a child of the light is a great crime against the entire plane,  the culprit becoming immune to healing spells and any attempts to reverse life draining effects.

Friday, September 19, 2014

Neoclassical Geek Revival now available as P.O.D

For those of you looking for a physical copy but who weren't sure about one of the magnificent hard covers,  you can now sate your plebeian palette with a P.o.D offering from RPGNow of satisfactory quality.


Wednesday, September 10, 2014

2014 Printing of NGR

Just in case there are a few folks who read the blog but don't follow me on G+,   I have a limited run of hardcover printings for NGR available,  still 2 or 3 left so drop me a line if you are interested.

There will also be a softcover PoD available soon, so this isn't your only chance to get a hard copy, just a hard cover.

Monday, August 11, 2014

Under the Waterless Sea is complete



As a final conclusion to the Buystarter experiment I started back in May,  Under the Waterless Sea has been completed with professional art and layout by Alex Mayo and complex maps by Simon Forster.

Anyone who took part in the buystarter should have their copies updated on RPGNow,

Anyone else interested can get it HERE

Monday, July 28, 2014

Friday, July 11, 2014

Upcoming Hard Cover printing

Hello Everyone,

Please let me know in the comments if you would like one of my fancy hard covers for NGR 5th edition and have not already let me know on Google+. I'll leave this up for a few days.

I will also be making this available as PoD, so you don't need a hard cover to get a hard copy.