Friday, April 21, 2017

The road diverged... Two expeditions in Xan Than Du

The two rival expeditions took two sharply different turns.


The online group agreed to escort a group of French and English catholic settlers across Kuvo territory to set up a new town.  The two leaders of the settlers were Victor (who was French) and Michael (who was from London).  They had the usual difficulties leading a trail of covered wagons, a crocodile ambush when their scouts went across a river,  swarms of bugs, that sort of thing.  They did encounter a Kuvo charioteer scouting but just tried to avoid it.

Things began to go south.  Shortly after they encountered a light war party of Kuvo youths who began to threaten their passage with what locals consider a wardance.


Using a combination of warning shots and theatrics they managed to scare off the war party.. who carefully continued to follow them just out of gunfire range.

Then truly terrible luck befell them, which was amazing luck for me as a GM to figure out what the hell would occur.  One of the reasons I love seed tables is I have no idea how they will turn out.

The party encountered Haille the Storm Queen, a Kuvo Demi-Goddess.

A pun related problem is that Michael from London and Victor the French were Michael Landon and Victor French in a combination Little House on the Prairie/Highway to Heaven reference that is the exact type of stupid I like.   Michael was (unbeknownst to the party) an angel roaming the lands of Xan Than Du.  So he grabbed a hand plow from the back of one wagon and transformed it into a flaming sword.   Cue mass combat between The Storm Queen and her bodyguards (being backed by the previously encountered war party who reinforced them)  and the Party and an Angel swinging a flaming sword.

The end result was the storm queen was killed by a PC bullet,  and with various daring do the party was (barring a few crippling injuries) able to escape with the settlers.  Poor Michael was disabled protecting a PC and had been dragged off by the Kuvo victors,  being taken to the "House of the Conquered Gods" deep in Kuvo territory.

The other party went the opposite route and got involved in local politics.  They ended up picking a side between two feuding monasteries who wage a constant battle of philosophy and morality with a yearly martial arts duel. The party warrior diligently trained to assist in this tournament and then during the beginning of the tournament reminded them that he was a former British soldier and simply began shooting all of the opposing martial artists while the party thief was clandestinely robbing their own friendly monastery to plunder it of treasure.  All in the name of the Queen of course.

The road diverged, but it ended back up in the same place.

Monday, April 17, 2017

The Roots of Bitterness, a new adventure for NGR or OSR roleplaying games

So I am part of a boardgame kickstarter (Pioneers of Mars) , and its going to fund but I want to get more backers as they are a bit fewer than I would like...



To that end I going to do a very limited release of a small adventure titled "The Roots of Bitterness".  Its 20 pages of OSR/NGR goodness (as most of my releases) with art by Chris Huth.

 Please put $5 in the bucket


I will not be releasing this PDF through Drive-Thru RPG.  The only way you will get a copy beyond future piracy is to back the kickstarter and send me an email.

There is a five canuck dollar backer level(~$3.75 US), so I hope to see those backer numbers rise.
(and yes, if you already backed you get a copy, just send me an email)

Tuesday, April 4, 2017

The Expedition to Xan Than Du: Bartering with the Kuvo Empire

Continuing with the expedition to Xan Than Du, the online group set out into the unknown to explore a pass through the northern mountains.  They wandered through the badlands, meandering through gulleys and avoiding  tumbleweeds. At one point they were attacked when some form of "reptilian ape" with hypnotic eyes attempted to drag off one of their expedition at night, but a solid round from a brown bess (and some repeated bayoneting) allowed them to overcome it.  They wandered south into the savanna encountered hardships,  contracting a  terrible fever from flies and nearly being trampled by a herd of stampeding water buffalo.

Bedgraggled they stumbled upon a village/war camp of the Expansionist Kuvo Empire.   Their Interpreter managed to score access to the village through a combination of grovelling, warning of curses, and bribery with trade guns.  They now have access to the following market (prices are assumed to represent trading powder and trade guns between games, in game they only accept firearms and hard liquor):


Kuvo Stockpiles   

Combat Gear

Hide Shield

1 silver.  Large, Light Shield.

Club








2 copper. Medium, Blunt.

Simple Sling






5 copper.  Small, Blunt, Simple, Missile weapon.




Lion Claw Noble's Sword








100 silver, Medium, slashing, vicious, versatile. ?d12 weeks.

Lion Pelt Noble's Armour












250 silver.  Partial Ceremonial Light Armour and Matching Leather Cap. ?d12 weeks.


Tools

Chariot










50 silver. ?d4 weeks


Supplies

Sack of Popped Popcorn











6 dots. 3 copper for 10 days.

Animals

Trained War Quagga













80 silver.  Will not allow being ridden.