Thursday, October 24, 2013

My RPG Person Profile

I'm currently running (at home):
  Neoclassical Geek Revival

I'm currently running (online):
  Neoclassical Geek Revival

Tabletop RPGs I'm currently playing (online) include:
D&D and some BRP

I would especially like to play/run:
Neoclassical Geek Revival

...but would also try:
Most anything

I live in:

2 or 3 well-known RPG products other people made that I like:
Death Frost Doom
Weird Adventures

2 or 3 novels I like:
Time Machine (H.G. Wells)
Mars Trilogy (KSR)
The Hobbit (JRR Tolkien)

3 or 4 movies I like:
The Wicker Man
Road Warrior

Best place to find me on-line:

I will read almost anything on tabletop RPGs if it's:

I really do not want to hear about:
Politcs, religion or ways you think they are reflected in other things I do care about. There is a time and place for every discussion.

I think dead orc babies are ( circle one: funny / problematic / ....well, ok, it's complicated because....)
'Well, ok, it's complicated because...'.  I mean, it can be hilarious,  or boring.

Games I'm in are like (link to something)


Free RPG Content I made is available here on this blog. Mostly generators and monsters.

You can buy RPG stuff I made from the links on this page.

I talk about RPGs on Google+ under the name Zzarchov Kowolski

Tuesday, October 15, 2013

Last Chance to get Thulian Echoes in Print

There are just under two days remaining until the LotFP crowdfunding campaign closes and with it your chance to get a print copy of Thulian Echoes

I mean, look at that picture.  If you are going to get an adventure can you reasonably expect any shot at having better cover art than that?  That is amazing.   And aren't you the least bit curious about what the hell is going on?  Don't you want to buy a copy and find out?  If not I am mostly out of other curiosity, or even guilt, laden techniques to convince you to get a copy.

Get a copy.

Tuesday, October 8, 2013

This is what Thulian Echoes is all about

That image above is the best illustration possible for what Thulian Echoes is all about.  If you were ever wondering why I turn to Lamentations of the Flame Princess, that is why.   I can turn to James and make a pitch like "How about an adventure where Romans may end up screwing with an Air Loom in Iceland".  Anyone else would assume I am either drunk or trolling them,  but James is willing to see where this crazy train leads.

And that is not some form of unrelated art either.  That very scene is something you are very likely to encounter exactly as depicted if you play this adventure.

But, this is not a mind bending gonzo adventure.  At least not at first, but you know how slippery slopes are.  The adventure actually has a much more mellow opening.  When I first jotted this down way back in 2008 I wanted to make a death-trap dungeon where the players had the notes of a previous failed expedition to aide them.  Who didn't think it was cool when Indie is trying to decipher notes in the last crusade?

But,  man was that ever a boring info dump to write.  And who on earth wants to read through 20 pages of text before going on a treasure hunt?  So I had an idea and ran with it.

The adventure seed is the journal of the failed expedition sure,  but it isn't an info dump.  The players are given pre-gens and play out the previous failed expedition.  It isn't magic, the current PC's aren't being sent back in time or anything.  It is purely a mechanic to let the players gain an understanding of the death trap without needing to read thirty pages.   And because they know the original characters all die,  people are a bit less cautious.  If you like to see characters get murdered in hilarious ways but feel at all bad about "screw you!" style traps, you will have a blast murdering these disposable historic PC's. Their entire point is to die horribly so the players can know how the traps in the dungeon function.

And when they are all dead, the book ends.  Then the current player characters, armed with general knowledge from over a thousand years ago can prepare their own expedition will all the proper tools they know of.  Hopefully the previous party made it at least somewhat through the dungeon.

Of course a lot can change in a millennium,  sometimes the smallest actions can have wide ranging changes given enough time.   The adventure also spells out exactly what long term impacts these small casual acts by the historical party might have on the far future.

Murderous traps,  fabulous treasure,  prehistoric monsters from the center of the earth, the ravages of time, and paranoid conspiracy theories come to life in BRILLIANT TECHNICOLOR!

Monday, October 7, 2013

Echoing death cries from far off Thule - Part 1

There is still 9 days left to get a copy of Thulian Echoes,  an adventure of paranoid fantasies rendered in Brilliant Technicolor. You do not need to get a copy of the LotFP referee book to get a copy, but this is your only chance to get a physical copy of the adventure, with postage paid worldwide.  There is even a backer level for those who just want a copy of Thulian Echoes.

It is a deadly adventure, and every day I plan to release a little vignette from past games played to highlight just how deadly.

The slave turns to you, pale to the point you could suspect he has gone into shock. "Masters, this place is cursed, if we continue further we will die as did everyone else". 
 I shove him forward and shout "March you coward"
You don't have time to finish,  his flickering torchlight may have allowed you to see the general shape of the room, but not whatever finer detail triggered the mechanism.  Perhaps it was a pressure plate, or a delicate strand of thread he careless snapped with his shin.  It really doesn't matter any longer as two arcing beams of electricity leap out from the walls and converge on his terrified body.  Like the filament in a light-bulb he glows brightly, so bright you are forced to look away before his withered corpse collapses into a fine ash.
 Hrm, I guess we should turn back after all.
Oh it is worse than that, he held the torch.  It is now pitch black.

Sunday, October 6, 2013

Gnomes of Levnec: Redone with professional art, layout and cartography

The adventure "The Gnomes of Levnec" has now also been updated to include professional art, layout and cartography by Jez Gordon.  It also is now dual statted for both NGR and OSR games.

Much like "A Thousand Dead Babies" this is a really great chance to see how my writing and Jez's art work together before you get the upcoming "Scenic Dunnsmouth".

If you already had a copy of "The Gnomes of Levnec", it has been updated already so you may wish to re-download it.