Thursday, December 31, 2015

Buystarter Conclusion: The Price of Evil is complete

Happy New Years (eve) folks,  The Price of Evil is now fully complete with a suite of artwork from the talented Alex Mayo.

Monday, December 21, 2015

Renaming NGR attributes to avoid repeating the starting letters.

So this is a long dormant  (not that I am dormant in my tinkering) type of post where I discuss naming stats.

It all started in D&D with (in some order)  Strength,  Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

NGR currently has its own attributes Strength, Agility, Health, Intelligence, Awareness, Social, Spirit, and Luck.

One thing neither has,  is a unique starting letter for each attribute.  IF there were unique starting letters I could simplify character sheets and adventure descriptions by just using a single letter.  My current thought for NGR stats goes as follows:

Strength,  Agility,  Health, Intelligence, Perception, Charisma, Will, Luck

the benefits are listed above,  the downsides are more nuanced.   I do like the mental distinction between charisma and social.  One implies charm, the other the ability to read.  With the presence modifier that isn't really key though.   Perception/Awareness is fine with me,  it would just take getting used to.   Will(power) and Spirit also have some differences in connotation.  Defining it as spirit (to me) gives it a slightly supernatural connotation that willpower does not.