Tuesday, April 3, 2018

The importance of a "Leader" in a player lead game

The last couple campaigns I've run have been specifically set-up to handle the realities of mid-life and busy schedules.  Players drop in an out week to week due to a hundred competing priorities.  This means that I've avoided setting the games to pick-up seconds after the last one ended, instead they are based on excursions from a home base (or bases) with assumed down-time in between.

In a game without this structure, it wasn't essential to have a designated leader since there were usually immediate priorities that needed to be dealt with.  If a game ended on a cliff hanger then you could easily jump back into the mindset needed to keep going. Sometimes you would run into a dysfunctional moment where "Analysis Paralysis" would set in and the group would become stuck, and sometimes you'd run into someone becoming a "self-appointed" boss, but assuming your players are all well adjusted adults those are pretty rare.

When you move to an excursion based game the math changes.  Each week is a fresh start and you can easily burn 25% of your game time in a brainstorming session of what to do and what the risks and benefits are.  One of the changes I implemented is to randomly assign one player as leader each game after the first 10-15 minutes if no plan of action is decided.  The game follows that player character's actions for the rest of the session.  If a player doesn't feel like making the calls they can pass the baton to another player (sometimes you just aren't 100%).

I find this has a couple of effects:
1.) The game both gets moving faster and handles puzzles and other choices faster. Things keep moving.

2.) You get a much larger variance in what people do week to week.   Instead of 10 weeks in a row of the forbidden temple because 3 of 5 are most interested in that, you'll get mostly forbidden temple but interspersed with some jaunts to a haunted castle and one to an ancient tomb.



Unrelated, here is a sneak peak at the title of one of the upcoming releases:



No comments:

Post a Comment