Tuesday, March 13, 2018

Murder at Devil Pines, an upcoming board game



I have a real soft spot for co-operative board games,  no doubt tightly linked to my love of Roleplaying Games  (which are co-operative by nature).

I am very careful about who I try to play a co-operative game with to the point where I'll usually just be playing NGR with someone before I'd bother trying to run Arkham Horror most of the time. I often play board games in a more casual setting where I don't know the fellow gamers as well as I do when I play an RPG.

The reason is a common occurrence in any co-operative gaming situation with relative strangers.  There is a high likelihood that someone tries to micromanage the entire table as a one person game.  In an RPG the GM often gets involved. In a board game the whole table gets involved.  Still, its solvable if an annoyance.

But its so common because its kind of required.  To be hard, most co-op games require a high degree of teamwork and group planning or you suffer crushing defeat.  This requires players to get together and plan.  This can start to convert each turn into an office place meeting.  This is compounded by how long these games take to set up which means there is a higher cost of losing.  It takes 30 minutes to reset the board.   And of course games that take 30 minutes to set up tend to take 4+ hours to play.  This is probably your one chance with this game for weeks or months (I have some I enjoy but play once every other year due to time constraints, as I am no longer in college with free time to spare).

This is the "problem" I wanted to solve by making "Murder at Devil Pines",  its a usually co-operative game where it isn't natural for one player to take over, where set-up time is under five minutes and a four player game is about an hour.  It still has the usual proto-RPG elements that make it a good gateway game if that is your thing as well.

If you are wondering why I said its usually co-operative its because it has a special traitor mechanic where anyone could be a traitor and won't know (even themselves) until the game is at least halfway done but statistically more than half of games have no traitor at all. Some may even have a table full of traitors (very rarely).

This game features art by the talented Alex Mayo and is set in Small City 1991 America. It will be hitting Kickstarter later this year.

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