Tuesday, March 21, 2017

The land of Xan Than Du: A Pirate's Life

The rival expedition (online group) became the first to have to roll on the dreaded Shipwreck Table.

They took a break from robbing dirt grubbing tree worshipers to attempt a rescue of a shipwrecked "Privateer" sloop that had become beached along the shores of the Jungle of Snakes and was besieged by an angry tribe, at least according to the lone injured pirate who stumbled into the mission to seek their help.

The left with supplies and navigated through treacherous terrain to reach the shore, where scouting reported that the pirates were still alive, but unable to leave their ship to gather wood.  The party waited until nightfall and drove off the tribal sentries with a hail of gunfire before enacting a quick repair.  Surprisingly quick,  as if the blessings of the catholic missionary they brought with them aided their repairs.

With a loud hurrah they took their fairly seaworthy crafted and sailed back,  the only risk being a cut across open water.  What are the odds they would have three results of worsening weather on three rolls (1 in 64).   So anyway they rolled on the shipwreck table.

Roll 1d8, 1d6, 1d4


You washed ashore on:

1: Guam-Yaiv Bay
2: Van De Groot Bay
3: The Southern Wastes
4: Pirate Island
5: The Southern Jungle
6: The Reptile Jungle
7: Castaway Island
8: The Southern Cliffs (and likely your death)

Where you are found by:
1:  Fisherman
2:  Merchants
3: No one 
4: Pirates
5: Hunters
6: Carnivorous animals

Suffering from:
1: no major injuries 
2: dehydration causing d6 disease
3: a loss of d6 dots of equipment
4: d6 damage of grievous injuries 

Trips:
1: You are rescued by the people of Zann-Thorr and returned to that city.
2: You are rescued by servants of the big game hunter Adriaan Van de Groot and brought to his estate
3: You are captured in the night by unknown assailants who lock you in a ships brig
4: You are not found by living pirates, but wash ashore to see their dead skulls on spikes. The volcanic rumbling or TERROR ISLAND sounds in the distance.

Dubs:
5: A swarm of escaped slaves drag you in bondage to a SECRET TEMPLE for nefarious purposes
6: You are plucked from the see by a giant TERRORDACTYL and brought to its nest

Max:
 You end up in the belly of a great white whale.

Runs:
1-2-3 You had been saved by a helpful pod of dolphins who brought you to shore
2-3-4 You wash up with a fellow survivor of those storms. He thinks you saved him and becomes a henchman.
3-4-5  The surf , or perhaps those who found you, has uncovered a chest of pirate gold (500gp)
4-5-6:  Your actual location is the island of the Ghost Elephant

Thursday, March 2, 2017

The Docks at Zann-Thorr

Ships available:

Fishing Boat:
Cost: 200 silver.
Availability:  Constant
Seaworthiness: 2
Capacity: 120 dots




Dhow:
Cost: 5000 silver.
Availability:  ?1d2
Seaworthiness: 3
Capacity: 500 dots

Junk:
Cost: 20000 silver.
Availability:  ?1d6
Seaworthiness: 4
Capacity: 3000 dots



Weapons:

Local Anti-Ship Cannon
Cost: 1000 silver
Availability: ?d4
Weight: 100 dots

 Projectile:  10 silver,  8 dots.