So I had planned to write some posts about the changes in Neoclassical Geek Revival.
Instead I started watching Ash VS Evil Dead. The evil dead movies were a huge influence on my early gaming (and thus NGR), so it shouldn't be surprising that I have rules for them in my big book of ideas and that I use them frequently.
If you are unfamiliar with the evil dead movies...watch them. Then read further.
So the titular evil dead are broken into two parts, the invisible possessing force and the corporeal deadite (3 potentially depending on where you draw lines)
These diabolical spirits lay slumbering in long forgotten woods until awoken by anyone foolish enough to call to them in their own forbidden tongue. They are completely invisible, but every living being can intuitively sense them and know their malignancy though they cannot describe it beyond a "dark force". The demons are fast (2 areas per move action) and supernaturally strong, but are bound by ancient limitations. They cannot easily break the walls, roofs, windows, nor doors of intelligent beings design and do so with a strength of 5, suffering a point of damage for each failed attempt. The sun is their greatest weakness, its rays force them out of anything they possess and drive them into the earth to slumber until the next nightfall. They possess a large reserve or magical power (6d6 mana).
Possession: A Kandarian demon may attempt to possess any living (or dead) being with a violent force, making an attack to score a base !d6 points of stress. Each attempt costs 1 point of mana.
Manipulate objects: The demon may manipulate nearby objects (in its or an adjacent area, even if blocked), it does so as if a being with a strength of 10 were using them. This costs 1 point of mana per dot size of the object. It may not manipulate locks, latches, doors, or windows directly. It may also attempt to haunt a location by activating any man made object that exists for purposes of vanity, luxury, or entertainment of some form (such as art, instruments, mirrors, toys, etc). This allows it to make an appeal against a target, causing stress instead of influence. This will not directly cause possession, but will make possession easier as the target goes mad. This costs 1d4 mana to use.
Regeneration: The demon regenerates damage at the same rate it regenerates mana, as if it were a 4th level wizard.
When a Kandarian Demon possesses a living or dead body, it transform it into a deadite. This grants it the ability to easily manipulate the works of man such as opening doors. Often it gets pre-occupied with strangling the living and wearing their innards as a scarf while it dances. While possessed a boy will develop grotesque mutations and milky white eyes. Regardless of the victim/corpses strength normally they gain peak strength (20 strength) and are immune to being knocked out (immunity to stun damage). Physical damage can kill the host, but not harm the Kandarian demon inside. If the host is killed while possessed the Kandarian demon will be disoriented and unable to act for either ?d12 rounds or until it is attacked in some way. Destroying a possessed body requires dealing thrice its strength score in damage with slashing or devastating weapons (slashing, devastating weapons deal double damage for this purpose). Mutilating a body will greatly stunt the effectiveness of a deadite, but it can still possess the corpse for utility purposes.
If a deadite is attacked with a magical weapon, it will be harmed. The body will take damage as normal, the Kandarian demon inside will take damage as an incorporeal creature (ie: a +1 two-handed club would deal d8+1 damage to the host and d4 damage to the Kandarian demon).
Glamour: For the cost of 1 mana per round, the Deadite may appear as its host or corpse did in life before being possessed or killed. If this is the form of a loved one or friend of an opponent, it may launch appeals in a similar manner to haunting above providing it is neither attacking nor defending itself.
Levitate: Whenever it is not defending itself a deadite may levitate, floating effortlessly and able to use move actions in any direction (including up).
Note that Kandarian demons also frequently possess trees: This makes them slow and lumbering (1 agility) and vulnerable to fire (burning a possessed tree also deals the fire damage to the demon inside) but it does allow it to use the trees size modifier (often 4 or 5) and its strength to attack structures and damage them. It can also do other things that probably shouldn't happen in game.
The Necronomicon, Family Skiner Edition.
14 hours ago