Monday, February 25, 2013

Adventure Convert-o-tronica 9000

Oh the predicament of the lazy GM.  You have nothing for this week.

Now maybe you found some free bland and generic modules, but they have things that don't fit with the unique snowflake of a setting that you run.

Maybe you want to write generic adventures that easy for others to use?

So I'll assume we'll use any OSR game and the power of renamed clones to deal with things. Using this template won't make the adventures good but it will make it passable filler while you bring your A game next week.

We have the 7 race/classes (or keep them separate whatever, same idea)

Magic User

There are also monsters, this is where the big issue happens.  Lots of people don't use orcs, or they have some other weird thing.   But there are in my expert* opinion also 7 monster types you need.

Goblin (Diminutive pest/fodder)
Orc (Footsoldier of the bad guys)
Troll (Bulky Bruiser)
Skeleton (Minion Undead)
Lich (Undead Kingpin)
Dire Wolf (A beast that hunts players down)
Dragon (A big F'Off Monster)

Then comes the "dungeon dressing"  these are the things you should be able to describe inside the dungeon and swap out.


So you might have a template that looks as follows for easy switching of an old module adventure.

"Universal Horror"

Classes (Mechanically the same)

Fighter = Vampire Slayer
Magic User = Warlock/Witch
Cleric = Witchhunter
Thief = Grave Robber
Elf = Bad Gypsy Stereotype
Dwarf = Hunchback
Halfing = Domovoi

Monsters (Mechanically the same)

Goblin = Red Skinned demonic imp, spontaneously grow near areas of moral corruption.
Orc = Goatman, the head and legs of a goat on the body of a man. Summoned from the mixed  offal of a goat and man both sacrificed on the full moon.
Troll  = Werewolf (consider rather than silver to hurt, that it simply regenerates all non-silver/magic injuries)
Skeleton =  Revenant , the near mindless side effect of a vampires feeding.
Lich =  Vampire (specifically a Dracula knock-off)
Dire Wolf = Either keep Dire Wolf,  or a Giant Spider.
Dragon =  A bat winged demon lord or devil king.

Dungeon Dressing
Walls = Crumbling limestone bricks with traces of moss.
Doors = Iron bound wooden doors in a peaked gothic style.
"Dust" = Heavy cobwebs
Chests = A slightly rusted trunk.

"Harrryhausen Arabian"

Classes (Mechanically the same)

Fighter = Swordsman
Magic User = Vizier
Cleric = Zealot
Thief = Thief
Elf = Lesser Djinn/Jann
Dwarf = Desert Nomad
Halfing = Beggar

Monsters (Mechanically the same)

Goblin = Rat Fiend, A diminutive mixture of rat and man. Formed when rats eat the unburied dead.
Orc =  Ghoul (The corpse eating sallow kind, forget special powers)
Troll  = Lesser Ifrit
Skeleton =  Skeleton
Lich =  Mummy
Dire Wolf = Giant Scorpion
Dragon =  Manticore

Dungeon Dressing
Walls = Plastered adobe bricks
Doors = Ornate brass bound wooden doors
"Dust" =  Sand accumulation
Chests = An ornate brass bound wooden box with a sliding lid.

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