Neoclassical Geek Revival 5th Edition
This is possibly the best FRP I've read in decades, as much for what it simplifies as for what it enhances.
When playing the game quite a few things stand out to me as brilliant
I love the look of the book and the feel of the paper.
My opinion? Neoclassic Geek Revival is WIN! Buy a copy!
Overall rating: 9½ out of 10 stars.
[you] could definitely find worse ways to spend your money
Its a Podcast!
Does that sound awesome? If you want a copy, here is how!
A physical hard cover: Currently out of stock.
A PDF version: Neoclassical Geek Revival is on sale with RPGNOW for a couple bucks CDN.
BUY IT NOW!
Just shoot me an email and ask for a copy. If you are willing to agree to
1.) Not redistribute it,
2.) Not make a physical copy of it and most importantly
3.) Provide feedback on the game, I can email you a PDF copy.
The Gnomes of Levnec
This is a small little adventure about Gnomes. It is meant for low level characters and is written for both Neoclassical Geek Revival and any OSR retroclone . It chimes in at 20 pages and is chalk full of weirdness and dark comedy.
Scrap Princess of Monster Manual sewn from Pants wrote
"The Gnomes Of Levnec is a dank twisted little affair which I imagine will leave adventures some how feeling dirty no matter how they handle it. Well done sir, well done."
Gnome Stew wrote
"Good adventures about gnomes are rare, but this one by Zzarchov Kowolski checks both boxes. It's short, peculiar, and perfect for an old school D&D game; I'd happily drop it into a campaign with an evil smile on my face."
Gothridge Manor wrote
"First impressions...this is a adventure is disturbing and hilarious. I got a lot of entertainment reading it."
"you will begin to fathom the warped genius of the module's writer."
Dreams in the Lich House wrote
"There were a few times I caught myself laughing during the read through, and immediately knew I'd slot this adventure into any upcoming low level campaign."
Tenkars Tavern wrote
"I smiled, I cringed, smiled some more and nearly did a dry heave (well, maybe not that far, but certainly more than a cringe)."
Take On Rules wrote
"a fantastic “so you are lost in the woods” table. Based on the map, and the awesomeness of the table, I would make sure that I roll on that table the first time they head into the woods. And at least one more time."
Physical copies: Out of stock.
PDF: Available at RPGNow
A Thousand Dead Babies
This is an introductory adventure with rules for use in NGR or your favourite retroclone. It is my go to starting adventure with a new group of players and was composed into a mini-adventure for the 2013 crowdfunding campaign as a reward to early backers.
It has since been released with amazing art,layout and cartography by the very talented Jez Gordon.
Available at RPGNow
"It is efficient, engagingly written, mechanically solid, and there's a sense of...anticipatory and ominous giggling?" - Playing D&D with Porn Stars
"This would also be a good module to use to introduce your non-D&D friends to D&D" - Goblin Punch
"The highest compliment I can give to any product is that I intend to use it in my own campaign...and I intend to find a cool little spot on a map for Corroc and wait for the day they players wander to that neck of the woods." - Gothridge Manor
"I can't wait to run it myself." - Dyson Logos
This is an adventure about isolation, paranoia, body horror, moral peril and fabulous treasure.. or at least some of those things, or maybe none of those things. One of the key aspects of "Scenic Dunnsmouth" is that reading the module spoils little of the game play, if any. It is always a mystery, and always playing on paranoia.
Here are some fabulous reviews of the book!
"Scenic Dunnsmouth is great. Get it." - Cubic Dystopias
"Scenic Dunnsmouth is one of the best thought out and designed adventures I’ve seen this year." -Diehard GameFAN
"I was completely gobsmacked by this module." "It's truly inspired work" - NerdWerds
"It's a curious offering." - Dreams of the Lich House
"If you have been waiting for someone to write a really creepy Village of Hommlet look no further." - Save vs. Total Party Kill
"it is a sandbox setting on the whole done right" - The RPGPundit
it’s absolutely wonderful. - James Maliszewski at Black Gate
Scenic Dunnsmouth takes an interesting and divergent approach from a standard adventure. - Take On Rules
Michael Curtis, author of Stonehell Dungeon and of the Society of Torch, Pole and Rope blog had this to say after a play test:
"I had a tremendous amount of fun during my ill-fated sojourn to Scenic Dunnsmouth. It's a cunning bait-and-switch of an adventure and fellow travelers should heed my warning: Whatever you think is going on, you're wrong."
Evan from the blog "In Places Deep" (or as he prefers it to be called as often as you can In Deep Places) had the following to say:
"It has [Spoilers!]"
Greg Backus of TrollZine and Quiet day in Heimdall says:
The first time I was genuinely frightened in a RPG session. It was the first time that I actually thought that the best thing I could do for my character was to just high-tail it out of there and not look back (I mean this as a compliment, BTW)
Still not satisfied? How about some quotes from people you don't know and probably never will?
Totally didn't give one player nightmares - Ryan
I wanted to rinse my uterus with bleach pretty much immediately - Mel
A good time that will haunt your nightmares - Josh
Surreal, creepy, disturbing - Gerry
Wow? Look at those comments from people who are barely above anonymous!
Still not convinced?
Did I mention its artwork is by Jez Gordon of Secret Santicore fame?
Lamentations of the Gingerbread Princess
Sometimes you want to play an adventure where you can recapture that feeling of childlike innocence. And, sometimes, wishes do come true.
LotFP presents more hard biting horror: Now with unicorns, gumdrops and rainbows!
"Candyland a la Texas Chainsaw Massacre" Save Vs. Poison
"This adventure is dark, weird, bizarre and quite wonderful, very old school and wacky." Sea of Stars (contains spoilers)
¿Veredicto? por cuatro euros, hay que comprarlo.
"When Titus sacked Jerusalem, it is said that during the chaos an enterprising sorcerer made off with a King's ransom in silver and disappeared to far off Thule. A century later an enterprising party of explorers made a failed bid to reclaim it. Armed with their notes, are you able to succeed where they failed over a thousand years prior?"
Thulian Echoes is two adventures in one! In the first phase, players take the role of pregen characters exploring the dungeon long ago... their actions recorded, so that the players' actual characters can then follow in the footsteps of the previous characters and gain all the riches and magical secrets to be found!
Since they already will know what's in the dungeon, it'll be easy! Right? ... right...?
An adventure for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games.
Thulian Echoes is a resounding "must have" - Take On Rules
this one is just too off-beat and clever not to spotlight. - Sean's pick of the day
Thulian Echoes doesn’t just provide a well-written adventure full of dangers and rewards accompanied by the always-excellent art of Kelvin Green; it does all that twice over, on the same map, without being predictable - Nerd Titan
snide and pompous - Diehard GameFAN
Thulian Echoes offers a finely wrought challenge both for the GM to run and the players to negotiate safely – twice. - Geek Native
Scourge of the Tikbalang!
Scourge of the Tikbalang is a horror adventure created for the OSR Cares package in the wake of Typhoon Haiyan. Anyone who donated to that charity can contact me to receive a complimentary copy of this adventure now that it has been redone with professional art and layout by Alex Mayo.
Note that this adventure is not currently part of any charity bundle. Also note, look up what a Tikbalang is and be forewarned about the subject matter than can occur in this adventure.
Rampaging Monsters is an adventure toolkit designed for the utterly unprepared GM. When you have no new hooks planned, why not let a monster tear across the countryside? As it trashes a few villages you can rest assured you've bought yourself another week. Designed for use with Neoclassical Geek Revival.
HARK! A WIZARD!
You know what I find really tedious? Random NPC wizards and needing to generate a spell list for them, knowing there is better than even odds they will end up dead and looted within 2 rounds of their appearance.
Hark! A Wizard! Is a generator to give NPC wizards a cohesive set of spells in just a few seconds. It is a useful tool for further lowering the prep required with a game of Neoclassical Geek Revival. Features some amazing art by the very talented Alex Mayo.
Under the Waterless Sea
Under the Waterless Sea is a Polynesian mini-setting and siege based adventure.
This is an old one, its a really quick and simply "party game", ie, meant to play with children or people who don't game. Very dated, but people still seem to like it.
Free Download Here