Monday, September 10, 2012

The Ghost Coast

Continuing my compilation of seed charts (now that these ones are no longer used in my home game)..

To use, roll a d8, d6 and d4.  Know the total result, and the result of each die.  Unless specifically told to roll a die,  you should only have 1 die roll.

Terrain: The Ghost Coast (Haunted Shoreline)
Travel Speed: 7 per week

Where? (d8)
1.  Pebble beach, littered with driftwood. Very open.
2.  Sandy Beach. Rolling dunes and scrub.
3.  Cliffs and bluffs, cave on 9+
4.  Ruined coastal village and crumbling docks
5.  Dangerous rocks just out to sea, else as 1.
6.  Pebble beach, littered with boulders.  Lighthouse on 14+ (in ruins on 1-2 on d4)
7.  d6 result is used for 'Where'.
8.  Small island just offshore on 16+, else as 2.

What? (d6)
1. Total# of Skeletal mariners just offshore. Raid beach at night to drag victims under.
2. Nothing
3. Ghouls (d8xd4) on even, Total# of cultists to sea deity/demon on odd and 9+
4. Fishermen on 12+ (d8+d4)
5. Nothing on even, d8x3 bandits on odd (crude weapons, light shields, d4 captives)
6. Horrific Sea Beast (size mod = d8+d4) as soon as water becomes deep

Weird? (d4)
1. Dense fog all morning, blocks sun.
2. Shipwreck (very old) on 13+
3. Nothing on even, washed ashore sea beast (as 6) on 14+. If 6, the beast as laid eggs.
4. High Winds

Triples (in addition to other results)
1. Sea elf necromancer, lvl 4, 3 spells (random) + "Open the doors to Davy Jones Locker" (raise undead)
2. Fort full of untouched treasure, magically contaminated to a dangerous level, some weapons
3. Massive Underground Temple, 20 extra guards (each heavily armed and armoured)
4. Small village, 3 craftsmen + 40 people lead by a despot/king with a disorganized religion

Dubs (in addition to other results)
5. A large herd of wild goats (hundreds)
6. Level d4 wizard lives on beach (in shack if no lighthouse).  Has d4 cumulative random spells.

Max (in addition to other results)
18:  Island has sheltered community of several dozen, use the d4 for the chart before, but re-roll it if the result has come up before.
 I - An outpost of sub-human cannibals in a rigid hierarchical theocracy
II - A charming and idyllic (looking) gnome community
III - A wistful community of elves busy dreaming of another time
IV - A human community from the previous era who survived the cataclysm who stick strongly to the old ways (think Roman republicans in the 9th century)


  1. Yeah! Giant sea beasts! Underground temples! Gnomes! Well, two out of three ain't bad, so says Meatloaf.

  2. I do seem to remember some of these results. Your Seed tables are interesting, especially the triples, doubles, and maxes.