So in many games, there are horrible monsters that will be largely immune to the assaults of the average man or soldier. Creatures requiring magic weapons, dark spirits and weird things from beyond space and time. But why don't they just over run and destroy town like a rampaging Dunwich horror? Perhaps mankind has a few tools up their sleeve to protect their little hamlets from destruction?
Here are a few suggestions for what keeps the town safe and makes monsters avoid the mob:
A common one, and a common one used by adventurers so it isn't that great of a secret weapon. That said, many staple monsters fear the flame. Maybe it doesn't even hurt, it just causes fear? Still a classic.
I like to make holy symbols count as +0 magic items. This makes them unsuitable (really) for any but the most desperate of attacks against a monster. Still, an angry mob full of people holding up wooden crosses might give a monster pause against a frontal assault.
Not only does their keen hearing and sense of smell allow them to sense the invisible and unnatural (a vital warning system against everything from from Elder Things to Terminators) but the baying of hounds may have supernatural powers which they lend to their human masters. In OSR terms, The barking of dogs counts as a turn undead from a cleric with a level equal to the square root of the number of dogs (1,4,9,16 etc). In NGR I'd count a fair many dogs as having 'Exorcism'.
If Dogs are mankind's best friend then cats are mankind's temperamental and weird roommate who poops in a box. Still cats are often fond of humans and help protect the home, in addition to their own ability to detect the unnatural cats are guardians of ancient secrets and powerful magic, attacks from cats count as attack from magic weapons. If you are some sort of virginity eating lycanthrope, you should invest in some traps as the cats congregate near your home in preparation for an assault.
While it is true you may need magic weapons to harm some creatures, you don't need magic items to hold them down, wrap them in chains, throw them in a sack and bury them under a pile of heavy rocks in a cave. Further more, that might be a truly terrible fate for a creature to have to befall, best stick to picking off lone villagers rather than risk a frontal assault.
Anything else I should add?
The Necronomicon, Family Skiner Edition.
14 hours ago