Thursday, May 24, 2012

Equipment and Contraband

One thing I had mentioned in the last post is that fire-arms are tightly regulated and controlled. In a game beyond a dungeoncrawl it would mean getting fake papers or contacting a black market dealer to get good firearms.

But as a dungeon crawl this will probably mean reduced social conflicts for bard's to shine. So in this case to purchase certain items you will either need the proper authorization _or_ have a high presence. That will represent having the influence to sweet talk the corrupt local constabulary.

Most gear should be assumed to be things available in the early 20th century (hovering around 1930's) with some outlier back and forwards in time.   Hemp rope,  electric flashlights but also alcohol (instead of kerosene) lamps, steel crowbars and tin toolboxes full of screw drivers.

A note about fire-arms.  To add more flavour and variance (should it be wished),  the ammunition a gun uses and the fire-arm itself are separated in terms of effects.   So you might have a medium weapon (2 dots in inventory, medium range) that fires large, devastating ammunition (d12 damage, -2 to hit).  In this case a sawed off shotgun.  The "infective" tag has been brought from melee to missile, and the rifled tag added as an option (basically the pole weapon, except for missile ranges).

Common Civilian Items

Crowbar $75
Knife $5
50ft Rope  $15
Small Toolkit  $80
Bulky Flashlight  $100
Lantern $25
Bolt Cutters  $250.  Requires a presence of 0 or construction license
2ft Chain $24
Padlock  $10
Leather Jacket (Light Armour, Partial) - $30
Hat $5
Stetson  $25
 Leather cap $15
Rat Rifle  (Medium, Rifled.  uses light rounds) $250 requires a presence of 1 or rural address
10 Light Rounds (Small, Ineffective) $2 requires a presence of 1 or rural address
Flamethrower (Uses cone spell, 25 fuel/mana in tank, up to PL 3) requires presence of 3 or farming license
Fuel (5) $1
Double Barrel Shotgun (Large, Repeating, Complicated, 2 shot magazine, uses Shells) $500 requires a presence of 2 or ranching license.
5 shells (Large, Devastating) $2 requires a presence of 3 or ranching license.
Hunting Rifle (Large, Rifled, Repeating, Complicated,3 shot magazine, uses rifle rounds) $1500 requires a presence of 2 , rebel membership or a hunting license.
10 Rifle Rounds (Large) $2 requires a presence of 3 or a hunting license.
Elephant Gun (Large, Rifled, Complicated, uses big rounds) $8000 requires a presence of 5 or an elephant herder license
1 Big Round (Large, Size modifier 2) $5 requires a presence of 5 or an elephant herder license
Stick of Dynomite (Blast 8) $50 requires a presence of 5 or a construction license


Rebel Items (presence costs can be substituted for Rebel Membership)

Snub Revolver (Small, Complicated Repeating, 5 shot magazine, uses light rounds) $100 requires a presence of 1
Owen Gun  (Medium, Repeating, Burst, 30 shot magazine, uses light rounds) $500 requires a presence of 3
DP1928 (Large, Repeating, Burst, 52 shot magazine, uses rifle rounds) $5000 requires a presence of 5
Pipe Bomb (Blast 3) $20 requires a presence of 2
Bayonet $15 requires a presence of 1

Constabulary Items (presence costs can be substituted with Constabulary Membership)

Handcuffs $25 requires a presence of 1
Trained Attack Dog $2400 requires a presence of 1
10 Pistol Rounds (small) $5 requires a presence of 2
C96 Pistol  (Small, Repeating, 12 shot magazine, uses pistol round) $250 requires a presence of 2
Sten Gun (Medium, Repeating, Burst, 30 shot magazine, uses pistol rounds) $750 requires a presence of 4
Pump Action Shotgun (Large, Repeating, Complicated) 5 shot magazine, uses shells) $1200 requires a presence of 3
Riot Helmet (Full Helm) $50 requires a presence of 2
Riot Shield (Large Tower Shield) $50 requires a presence of 2
Riot armour (Light, Bulky) $100 requires a presence of 2
Cannister Launcher (Large, Complicated) $1200 requires a presence of 5
Explosive Cannister (Blast 3) $10 requires a presence of 5
Rifle Scope (Ignore range penalties) $1000 requires a presence of 5

Militia Items (presence costs can be substituted with Militia Membership)

10 Heavy Pistol rounds (Small, Devastating) $20 requires a presence of 5
10 Carbine Rounds (Medium) $5 requires a presence of 4
Steel Helmet $20 requires a presence of 4
AK-47 (Large, Repeating, Optional Burst, Rifled, 30 round magazine, uses Carbine Rounds) $5000 requires a presence of 4
Officer's .45 (Small, Repeating, 7 round magazine, uses Heavy Pistol Rounds) $2000, requires a presence of 5
MG42 (Large, Repeating, Rifled, Complicated, Burst, uses rifle rounds, belt fed) $10,000 requires a presence of 6.
Stick Grenade (Blast 4, throwing) $35, requires a presence of 5.
Panzerfaust (Large, Size Modifier 4, d12 damage, -2 to hit) $1000 requires a presence of 7.
Tha' Fifty (Large, Repeating, Rifled, Complicated, Burst, uses Big Rounds, 250 round magazine) $45,000
Gemini Space Suit (Counts a medium armour and full helm, damaged if used to avoid damage) $10,000 requires a presence of 5.


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