I was thinking about different approaches to releasing games. I am very much in the habit of doing iterative releases and don't believe there will ever be a time when I say "There, I am done". I am a tinkerer and I always see room for improvement.
But I do notice many people want to get things "right" and produce one work that stands for a good long period of time. If something gets fixed its because they legitimately didn't notice it before release, not that they just didn't have a better option at the time.
I also work in software development, I began noticing other people who release in similar methods to me also work in development. I noticed through my super scientific sampling of a few people who don't release this way that they tend to be artists or writers.
So I am genuinely curious if this is just anecdotal crap, or if this is a real pattern.