Why? Because I could not get a non-clunky morale system and because players therefore never really got involved in big combats where morale was important. So rather than have two big "Coming Soon!" useless powers I went with more traditional abilities.
The bard's leadership is passing the muster as a kind of "synergy" ability, letting the bard use skills of his followers to give a bonus to his rolls. Not amazing, but strongly useful.
Fervor may be changed again, right now it is adding a fairly high defensive bonus to presence while the priest is nearby. This one of those powers that benefit the whole party so I can see it growing on people as "Reputation" has for bards. Tweaking and better wording to deal with weird cases will be the majority of the changes made.
I do need to find an integrated morale system though, one that uses the same mechanics already in use. To elaborate: I don't want a mechanical quirk where if looking at how they otherwise perform a character should be a great leader, but instead sucks because morale is its own mini-game so to speak.