Thursday, April 14, 2011

Healing in a hurry: Spontaneous Part-ay

This last campaign I've been running for about a year is interesting in that it has had really, no priests and thus no major healing. This has added a nice slow touch to the campaign where health management is important and where time is spent in the winters to learn new skills, build an estate and so forth.

While leading the good life makes luck points restore much faster, for higher level characters there can be time where they really want to be able gain a pile of luck faster.

I have been rolling around the idea of a party or celebration to gain a big chunk of luck points back in one sitting.

Thus far I am setting the following criteria:

1 - It will restore luck points equal to a social die x level (in line with healing rules)
2 - It will cost an random and escalating amount of money, supplies and/or time. Potentially bankrupting a player if he is unlucky or poor.
3 - It can only occur after notable events. I am thus far defining this as whenever a milestone is breached for the party. Potentially whenever the party completes a goal worthy of their last milestone (ie, if they are national heroes then whenever they complete a deed where a local hero could become a national hero they could host a party to regain luck points). Special events like births of children or weddings may also be appropriate.

Its still rough formed at this point, any suggestions?

1 comment:

  1. "ie, if they are national heroes then whenever they complete a deed where a local hero could become a national hero they could host a party to regain luck points). Special events like births of children or weddings may also be appropriate."

    This is so cool. :D

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