So one set of rules that are in place with the "weapon tags" to generate weapons simply and easily (rather than having a giant list of historical and fantasy weapons).
But one thing I wanted was to have a way to force training in weapons. What good comes of that? Why not simply allow anyone to use any weapons? I wanted some weapons to be trickier and harder to master than others. Some weapons have their strength in the fact that they are simple to use. A club is a lot easier to use than a pair of sword-chucks.
My current plan to test is to give a -1 penalty to attack for each tag a weapon has, unless a skill is used on that tag. So a two-handed, slashing, double edged, defensive weapon (a two handed sword) is harder to use than a two-handed club. Hitting with a stick is thus simpler than the art of fencing and swordplay.
The Labourers Under the Volcano
1 hour ago