Wednesday, January 5, 2011

A return to body points: Streamlining

The difference between body points and luck points has been an overwhelming success, I could never go back to just hit points.

But when the luck points run out and its down to body points, it can be a bit of a pain to work out the ratios (ie, how much damage until a -2 penalty versus a -1), and so I simplified from the old system:

Body points remaining/ Penalty
*
95%/-1
75%/-2
50%/-5
5%/-10

to the New system

Damage Taken/ Penalty
*
1pt / -1
<50%/-2
50+%/ -5
all but 1pt/ -10

Why is this good?

Well it keeps the same intent (ongoing penalties when real injuries creep in) and the same general scale, while reducing paperwork and calculations.

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