Much like the 'Vicious Tag', the Blunt tag has given me no end of grief. I want blunt weapons to be viable, but I don't want 10 kind of slow down when they are used. Different options of knockdown effects and turning damage absorbed by armour into stun damage all took too much when in a mass battle.
Slashing weapons have their die sized up one, piercing weapons roll repeating damage. I needed something simple, and I am currently testing the following: A natural 20 on an attack gains all of the benefits of a power attack. Natural 20, power attack. Seems simple, but the real question is how will this impact game play.
The Necronomicon, Family Skiner Edition.
14 hours ago