Thursday, July 29, 2010

Improving the play area: Spell Books

One thing I have used to great effect with two different groups is the use of a "spellbook". This is not some "Dark Lord of Denny's" or "Mazes and Monsters" affair with a real life version of the Necronomicon and two missing drifters.

This is a simple affair, a dollar store mini notebook. In the notebook between games I will jot down any spells the player learns (all the details). This means when casting a spell a player no longer needs to sort through a big book but can look through a simple journal.

I highly recommend it.

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