Part of my design process is actually playing the rules tweaks, ideally with a new group. In this case, playing the game with a new group and some new roleplayers has given me the following insights I have been adding.
1.) Streamlining social combat and removing a few options for faster flow.
2.) Increasing the frequency of "Roll then make decisions", this speeds up gameplay and still allows for meaningful choice since there is a counter roll that decides success.
3.) Increase the number of combat tricks. I was worried this would seem a lame "Spells for warriors", but it is proving to be a big hit.
4.) Increase the use of "lucky numbers", its got potential but it isn't in use enough.
The Medical Suite
8 hours ago