This is not a system specific issue, but one I constantly see crop up. A choice between a game being story driven or sandbox. And this bugs me, because its not a choice that exists.
The choice between a story driven game or a sandbox game implies they somehow are opposite. That is equivalent to telling someone they are either sitting or asleep. The opposite of sitting is standing and the opposite of asleep is awake, you can be asleep AND sitting just as you can be awake and standing. They are not opposite.
Likewise the opposite of sandbox (player driven) is railroad (GM driven) and has nothing to do with being story driven. A sandbox game is often MORE story driven, since with an average party it has 4 story tellers (PC's) to a single reactive player (referee). A GM driven game (what most people incorrectly call a story driven game) has 1 story teller (the GM) and 4 reactive players (the PC).
Sandbox games are not about dungeon crawls or random exploration, though they certainly can be. They are about the 4 players telling a story with the tools at their disposal (their PC) and the audience (the GM) reacting to it. It can be about anything, it can be about running a farm and a family and never involve leaving town or entering battle (boring as that may be to some).
Am I alone on this one?
The Medical Suite
8 hours ago