As the release of Piecemeal 1e Beta draws closer (finishing the wizard spells, and then a few bits on planes and deities), I thought I'd share an update on an old favourite PIE , spurred on by reading this post.
As a slight refinement to the current Alpha piecemeal state, classes will still be the listed five: Warrior, Wizard, Priest, Bard, Thief/Rogue/Specialist (still finicky with the name of that one).
But each class has its own "attribute" and a listing of 5 powers. Each pie piece you choose in a class ups the rate at which you gain attribute points and increases the number of powers you can choose.
For example, warriors gain a combat modifier faster and bards gain presence (social conflict modifier). The normal distribution is as follows.
3..................1 level + 1 per milestone
4..................1 level + 2 per milestone
The also get to choose a number of powers based on the number of pie pieces. 1 for 1 pie piece, 3 for 2, 5 for 3 and the special bonus power for 4. As characters only start with 3, the 4th bonus power is a high level gift for specialists.
So a 2 part warrior, 1 part rogue would gain the following benefits:
+1 combat modifier per level
+1/2 stealth modifier per level
+1/3 Presence, rank etc per level.
3 powers from:
1 power from:
Thus we might end up with a "Ranger" taking Combat Tricks, Dual Wielding, and Specialization from warrior and Tracking from Rogue.
This makes it a bit easier to learn the benefits of each class with a bit of standardization (rather than random powers per pie piece level) and increases customization.
Cthulhu Fhtagn! Cruz Edition.
1 day ago