A comment in my last post by the Paladin in the Citadel, as well as this fine post over at The Tao of D&D made me think above how a game can slow to a crawl.
I do have some rules to keep that in check currently, but I may need a more concise rule to complement that one.
I am thinking about a limit of three variable modifiers to any die roll. By variable I mean a bonus that doesn't ALWAYS apply. Using a warrior's combat modifier to an attack roll for instance, doesn't count as a variable modifier. Basically anything that isn't calculated before the game. A bless spell giving a bonus to hit or a bonus for high ground are examples of variable modifiers, as are penalties for injuries or weapon ranges. Thus when its time to declare your bonus you would be limited to at most three variable bonuses (bonii?) and your opponent could declare at most three penalties.
Why is this good?
It speeds up gameplay
Why is this bad?
It prevents a tonne of smaller penalties from being able to add up.
Im really not sure if its a good idea in practice or not, any feedback?
For the Emperor!
11 hours ago