One thing I've been mulling is, do I handle critical hits with as much fun as I can?
Im starting with the assumption you have critical hits, I've never seen players who don't like the suspense of seeing that 20 potentially roll up. But is additional damage the solution? It is certainly a valid and I wouldn't bypass it, but I was thinking..maybe more choices are needed?
What if you could choose to either do double damage, stun the target or knock them prone?
Specific effects like "broken arm" and "slashed eye" I am not interested in, not every opponent has an arm or an eye. Generic effects that can be fit into any situation are (in my case) the way to go.
Rolling a fumble could be simplified by turning your opponents attack into a critical hit (if it connects).
Warrior of the Steppes
5 hours ago