Wednesday, August 12, 2009

Well St. Jerome, Paladin of the Sun God, in THESE parts the Sun God demands human hearts.

I was reading this excellent post from the Tao of D&D. It brought me to a thought, in it he mentions that Deities traditionally blur to many pantheons and cultures from the same root. This is contrast to how D&D deities are(apparently) static individuals. I have never run deities in any game as being static. One of the things I have enjoyed is the mystery where players travel to a new land and find 'new' deities being worshipped. Their goal at that point to see if any of them are ones they know. I also usually ensure there are two deities to any given subject, one good and one bad. This further adds to the mystery. Is this harvest deities going to have the villagers share their bounty and be generous? or tie you up in the middle of the night and burn you in a giant wicker-man come the first rays of morning light. So as a bit of setting info, I jotted down a Piecemeal deity, along with some of the (obvious) names he's been found under.

Morality: Selfish Free
Am, the sun deity, known by many different names. One of the earliest deities in human civilizations. Am is vain and petty god, requiring that Am be held highest. Most of Am’s followers view Am as good and honourable, a view encouraged by Am. Wherever Am is worshiped his priest hoods share several traits in common, they are pious, highly organized and attempt to form theocracies to direct all they can in blind adoration of Am, building massive temples. Am has a vast hatred with the Undead, as well as the followers of any religion who will not submit to higher authority (ie, Am's). Followers of Am consider all of those to be Faith enemies. The Symbol of Am is a sun, the favoured weapon of holy warriors is the spiked bludgeon. Am is believed to reside in the Celestial Heavens, if that is true, Am would be in a state of conflict with many neighbours.

common names:
"The Light"

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