Alliteration always accelerates awesome content. As mentioned yesterday's post it is going to be a hectic week for me but I thought I would find time for a simple little fix.
The flaw I'll be discussing today is the occasional player who despite not playing a grim miser, spends not a superfluous copper. Why fly first class when you can fly coach for less right? Even though you are a multi-millionaire.
Well, keeping in mind Piecemeal handles luck points and body points differently, luck points (or Hit points for most systems) heal differently based upon how a character leads their life.
Normally it is the familiar 1 luck point per day. If a character is living a lifestyle that is spartan (to them), or full of toil they regain luck points at a rate of 1 per week. If they live luxuriously (wasting time and/or money, relaxing) then heal at a rate of 2 per day.
So for a scoundrel this may mean spending all his earnings in pubs, dancing halls and gambling dens in debauchery. A nature lover may spend the days swimming in the river, eating wild berries and generally being lazy.
Why is this good?
For some players, especially newer players, its a good motivator to get them to think not just about their characters effectiveness, but their enjoyment in life.
Welcome to your doom
8 hours ago