These cards are inspired by an article over at Stupid Ranger.Print these cards on standard business cards (4 by 7 ratio) and shuffle them up. Each player and the GM draw one sizzle card per game. Players can play the Sizzle card at any time by reading the text. Where a specific mechanic isn’t mentioned the player (usually with GM fiat) explains how this relates to the current situation. If you get into a lot of fights over the nature of these cards, your group probably isn’t one that should be using these cards.
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Non-Linear Dungeon-Making: Variant
12 hours ago