First off, Happy Father's Day to all the male gamers with their own pack of level 0's to keep track of. Secondly, my topic for today is social mechanics.
Now Piecemeal has had a social resolution system for awhile, but I've never been super thrilled with it, so with the latest update I threw in an alternate system and I'd love peoples votes on which version they think of as better.
The old version worked as a series of comparative ability checks, with different "verbal maneuvers" you could pull off to give you the edge. A complicated series of paper rock scissors meets ability checks, trying to get a certain number of successes before the other guy.
The new system I threw in place features an appeal roll and rebuttal roll, with different maneuvers in place, trying to score enough influence to exceed the difficulty of the opponents position. I know that's vague, but perhaps this will help, I modelled it off of the combat system. It runs like a piecemeal combat, with talking.
Now in both systems you still have to make an actual statement and/or rebuttal as a player, and in both systems that represents what you are trying to say..not what you actually manage to spit out of your mouth in the heat of the moment.
This brings me to a problem however. Which one is better? I haven't had much time to actually test this new version, its one of those "inspiration" moments. But it FEELS more exciting. Perhaps my boring side is showing, but I like watching the epic speeches in movies where the hero convinces people to follow his lead as much as I like the part where he then kicks someone down a well (Don't get me wrong, I like both).
Before I go too into depth into social mechanics in general, I'd love to know which version people prefer, and then save the social mechanics post till after the results come in.
Distracted From Distraction By Distraction
4 hours ago